DIVIDED LAND COMES TO STOCKHOLM
“Is it too much to hope that eventually Arabs and Jews will sit down in the same room?"
Ernest Bevin, Foreign Secretary (London conference January 30th 1947)
"That would be too optimistic"
Emil Chamoun, Lebanese delegate
Divided Land is a multi-player megagame set in the chaos of the Palestine problem in 1947. It is mostly a game about politics, and about the search for a solution to the troubles of that region of the Middle East for which Great Britain had assumed responsibility under the League of Nations Mandate in 1922. The game starts in March 1947, one month after Ernest Bevin has announced Great Britain's intention of laying down the Mandate, and referring the Palestine problem to the newly born United Nations, who will have the theoretical power to impose a solution if one cannot be found beforehand.
In the months before the end of the Mandate there is a frantic jockeying for position and influence, in a final attempt to force a solution before the problem is thrown to the new and unknown international organisation.
There are a number of teams representing different interests in the region. Although primarily about politics, most teams will have certain actions open to them which will be played out on the main map, and have an influence on what is happening in Palestine and the rest of the world as time goes rapidly by.
A NOTE ON HISTORICAL GAMING
Playing a historical game offers insight into more modern issues such as how Israel’s narrow geography has led its leaders to be fixated on maintaining defensible borders, or why the Arab armies have never translated their numerical superiority into victory. The conflict that has ranged intermittently through most of the last 60 or 70 years has its roots in the turbulent late 1940’s, when the British Mandate of Palestine ended in confusion and bitterness. What led me to write ‘Divided land’ was the question ‘Could the conflict have been avoided?’ Well, this game is your chance to find out!
This is a game. All players do represent actual historical figures, and I hope players will try to act as they might have done, but that doesn’t mean slavishly re-enacting what they actually did in history - there were always other courses of action open to them. Play to achieve your objectives… Control will accept any actions or negotiations that were at least practicable in the late 1940’s.
Obviously some knowledge of the period can be an advantage, but it is not necessary. The game handbook and the individual briefs will give enough information for all players to enjoy and immerse themselves in the game. If anybody wants to read a little more before the game, get in touch and I will gladly point you to some useful books.
There are four main groups in the game but subdivided into different teams. Just because you are British does not mean that you have the same interests or beliefs! Nor are the Arabs, Jews or Americans united in what they want to happen. Every player will have a personal brief giving a little background on the character, and his beliefs and personal objectives.
Since this is a historical game and given the period, it is no surprise that the vast majority of the roles are male, but this does not mean at all that I only want men players. Past experience has shown that women can play historical characters just as well as men, so please don’t be put off, or let your female friends be put off!
British in London
Chiefs of Staff
British Teams in Palestine
High Commissioner for Palestine and staff
Military in Palestine
Jewish Agency including moderate and activist factions
Histadrut - the Jewish Trades Unions movement
Haganah and Palmach - paramilitary forces of the Jewish community
Irgun - an underground Jewish group dedicated to forcing the British out
Arab League Teams
Mufti of Jerusalem - senior religious Sunni Palestinian, extreme nationalist
Civilian - Abdullah once Emir, now King, of Transjordan, and his advisor
Military - the Arab Legion, Transjordan’s army)
WHAT YOU CAN DO NOW
· Decide if this game is for you, individually or with friends
· If you are still interested in playing or have any questions get in touch with Terry as soon as possible at email@example.com
· Decide what role you would like in the game – nationality, political or military, etc. We cannot guarantee that you will get that role, but we will try our best to accommodate wishes of individuals and of groups
- BOOK AND PAY TO GUARANTEE YOUR PLACE!
(A FEW PEOPLE SEEM CONCERNED ABOUT GIVING CARD DETAILS OVER THE NET, SO IF YOU WOULD PREFER, YOU CAN PAY ME 300 Kr BY SWISH TO 0766 148333, BUT PLEASE SEND MA SHORT E-MAIL TO SAY YOU HAVE DONE SO, AND WHAT ROLE YOU WOULD PREFER. THANKS)